Post Jam Update


Thanks to everyone who's played =) and a special thanks to everyone who rated during the Game Boy Showdown 2023!

I've left the original Jam edition available as Pspsps.gb, and uploaded an updated copy (labeled as such).

This update is based on feedback from the community and Tronimal.

1. I had a buffer to prevent the player from auto-losing, and it was accidentally made smaller before the Jam submission, so this is fixed.
2. I've added random 'meow's to the Title Screen
2. I've added a delay that helps demonstrate the rhythm of the game.
3.  I've added an indicator for the 'beat'. I might adjust this later, or use a different graphic. I've had the though of a wagging tail, but this bar indicator seemed easier to integrate graphically. Please let me know your thoughts.
4. I've added 3 difficulties, indicated by the number of "Prrr" on the Title Screen. "Prr" is a good introduction, "PrrPrrr" is easier than the Jam edition, but most similar, and "PrrPrrrPrrrr" is quite a challenge.
5. I've reduced the penalty for hitting the wrong button, so it's typically ideal to hit the wrong button, than miss the beat entirely. This can create longer play sessions as a consequence.

Let me know your thoughts on the update.

I had to learn about Bank Switching in GBDK to accomplish this. As well as how the background tiles overflow into the sprite tiles past 128 (by design). So now I'm loading the hand and prompt on the fly rather than at game loading.

My Jam edition fit perfectly in the first 2 ROM banks. And if it didn't I might not have completed in time, as I had to submit early to attend a birthday bash, and the additional dev time would have killed the project.

Additionally, the beat indicator was good practice on how to create composite backgrounds with active elements.

Files

Pspsps (Updated).gb 64 kB
May 28, 2023

Get Pspsps

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